// ******** START CODING ON THE NEXT LINE ********
var shape=new THREE.SphereGeometry(100);
var cover=new THREE.MeshNormalMaterial(flat);
var ball=new THREE.Mesh(shape,cover);
scene.add(ball);
// Now, show what the camera sees on the screen:
renderer.render(scene, camera);
Let me know if you have a question and I’ll be glad to help as best I can!
-Chris