Trying to create Random Trees

I am trying to make random trees. Here is my code so far: `var shape = new THREE.SphereGeometry(100);
var cover = new THREE.MeshBasicMaterial({color: ‘forestgreen’});
var ball = new THREE.Mesh(shape, cover)
ball.position.y = 175;
scene.add(ball)

var shape = new THREE.CylinderGeometry(50, 50, 200);
var cover = new THREE.MeshBasicMaterial({color: ‘sienna’});
var trunk = new THREE.Mesh(shape, cover)
scene.add(trunk)

`
Thanks for any help!:grinning:

Aside from some curly quotes around the color names instead of single quotes, that code looks OK. The following creates a tree for me:

var shape = new THREE.SphereGeometry(100);
var cover = new THREE.MeshBasicMaterial({color: 'forestgreen'});
var ball = new THREE.Mesh(shape, cover);
ball.position.y = 175;
scene.add(ball);

var shape = new THREE.CylinderGeometry(50, 50, 200);
var cover = new THREE.MeshBasicMaterial({color: 'sienna'});
var trunk = new THREE.Mesh(shape, cover);
scene.add(trunk);

The curly quotes may not be in your code – they could have just been from the forum software – so they may or may not be the cause of the problem you’re seeing. If that code is still not working for you, let me know what you’re seeing instead.

-Chris

Sorry, I put the wrong code.
I’m trying to create that tree like the planets from chapter 5 (second edition), but I want it to be o the same y axis so there aren’t flying trees.

I tried a few times with different methods I thought would work, but the didn’t. :frowning:
If you could help me out, that would be great.
Thanks.

Gotcha. The easiest way to do this is with the makeTreeAt() function from chapter 4. If you have that function, then you could create 10 trees at random x and z positions with:

for (var i=0; i<10; i++) {
  var x = 1000 - (2000 * Math.random());
  var z = 1000 - (2000 * Math.random());
  makeTreeAt(x, z);
}

Let me know if that doesn’t work for any reason or if you have any questions.

-Chris