I am trying to make random trees. Here is my code so far: `var shape = new THREE.SphereGeometry(100);
var cover = new THREE.MeshBasicMaterial({color: ‘forestgreen’});
var ball = new THREE.Mesh(shape, cover)
ball.position.y = 175;
scene.add(ball)
var shape = new THREE.CylinderGeometry(50, 50, 200);
var cover = new THREE.MeshBasicMaterial({color: ‘sienna’});
var trunk = new THREE.Mesh(shape, cover)
scene.add(trunk)
`
Thanks for any help!