The title says already the problem, so i dont have to explain it.
But my Output says nothing
The ball is not being launched with enough speed, so have a look at the speed in the launch()
method to see if you can spot a problem:
var speedVector = new THREE.Vector3(
2.5 * this.power * this.vector().x,
2.5 * this.power * this.vector().x,
-80
);
ball.setLinearVelocity(speedVector);
I think if you look closely you’ll spot the problem, but if not, let me know and I’ll point it out.
-Chris
I found it, on the 3 Line of this Code is X instead of Y.